UNDER CONSTRUCTION ! TO BE VERIFIED !
[[Category:Fritzbot ET]]
<table width=100% border spacing=3>
<tr>
<td width=50%>
<b>Feature (installation)</b>
</td>
<td>
<b>Fritzbot (RTCW)<br>
0.53|0.54</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70B Final</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70b Experimental Beta
Keyword Fix Beta</b>
</td>
</tr>

<tr>
<td width=50%>
Works with Wolfenstein RTCW 1.4
</td>
<td>
Yes|Yes.
</td>
<td>
NO.
</td>
<td>
NO.
</td>
</tr>
<tr>
<td width=50%>
Works with Wolfenstein Enemy Territory 2.55
</td>
<td>
NO|NO.
</td>
<td>
Not really. A number of maps will have problems, you should upgrade.
</td>
<td>
No.
</td>
</tr>
<tr>
<td width=50%>
Works with Wolfenstein Enemy Territory 2.60/2.60B
</td>
<td>
NO|NO.
</td>
<td>
Yes.
</td>
<td>
Yes.
</td>
</tr>

<tr>
<td width=50%>
Can Be Installed on Linux Servers.
</td>
<td>
NO|NO.
</td>
<td>
NO.
</td>
<td>
NO.
</td>
</tr>

<tr>
<td width=50%>
Can Be Installed on Macintosh Servers.
</td>
<td>
NO|NO.
</td>
<td>
NO.
</td>
<td>
NO.
</td>
</tr>

<tr>
<td width=50%>
Regular Linux Clients Can Connect to Windows Fritzbot Servers. (without installing Mod.)
</td>
<td>
NO|NO. Windows Client Installation REQUIRED.
</td>
<td>
Yes. Some minor features lost.
</td>
<td>
Yes. Some minor features lost.
</td>
</tr>

<tr>
<td width=50%>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
</tr>


<tr>
<td width=50%>
<b>Feature (cvars)</b>
</td>
<td width=15%>
<b>Fritzbot (RTCW)<br>
0.53/0.54</b>
</td>
<td width=15%>
<b>Fritzbot ET<br>
0.70b Final</b>
</td>
<td width=20%>
<b>Fritzbot ET<br>
0.70b Experimental Beta
Keyword Fix Beta</b>
</td>
</tr>

<tr>
<td width=50%>
g_minbots.  See [[FritzBot_ET#Dedicated_Server_Setup]].
</td>
<td>
No/No.?
</td>
<td>
Yes
</td>
<td>
Yes
</td>
</tr>

<tr>
<td width=50%>
g_maxbots
</td>
<td>
No/No.?
</td>
<td>
Yes
</td>
<td>
Yes
</td>
</tr>

<tr>
<td width=50%>
g_droppedFlagTime.  See [http://forums.bots-united.com/showthread.php?t=6043 Discussion Thread]
</td>
<td>
No/No.
</td>
<td>
No.
</td>
<td>
Yes.(tests OK)
</td>
</tr>

<tr>
<td width=50%>
cg_mal_drawtimer 
</td>
<td>
Yes|Yes?
</td>
<td>
No?
</td>
<td>
No?
</td>
</tr>

<tr>
<td width=50%>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
</tr>

<tr>
<td width=50%>
<b>Feature (waypointing)</b>
</td>
<td>
<b>Fritzbot (RTCW)<br>
0.53|0.54</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70B Final</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70b Experimental Beta
Keyword Fix Beta</b>
</td>
</tr>

<tr>
<td width=50%>
Maximum number of Aiscript action tests
</td>
<td>
?
</td>
<td>
16
</td>
<td>
32
</td>
</tr>

<tr>
<td width=50%>
Maximun number of Aiscript keywords</td>
<td>
128
</td>
<td>
128?
</td>
<td>
256?
</td>
</tr>

<tr>
<td width=50%>
Maximum number of Actions
</td>
<td>
?
</td>
<td>
256
</td>
<td>
256
</td>
</tr>

<tr>
<td width=50%>
Maximum number of Routes
</td>
<td>
12
</td>
<td>
64
</td>
<td>
64?
</td>
</tr>

<tr>
<td width=50%>
Number of pathActions:Actions per route
</td>
<td>
6:1?
</td>
<td>
6:6
</td>
<td>
6:6
</td>
</tr>

<tr>
<td width=50%>
Node flags are defined by
</td>
<td>
Bit flags (0,1,2,4,16,32)
</td>
<td>
Integer values (-1,0,1,2,3,5,6,7,9)
</td>
<td>
Integer values (-1,0,1,2,3,5,6,7,9)
</td>
</tr>

<tr>
<td width=50%>
Actions types (Objs) are defined by
</td>
<td>
Bit flags (-1,0,1,2,4..4096,8192)
</td>
<td>
Integer values (-1,0,1,2,3...33,34)
</td>
<td>
Integer values (-1,0,1,2,3...33,34)
</td>
</tr>

<tr>
<td width=50%>
Goal tracker triggers actions by
</td>
<td>
Action group
</td>
<td>
Action goal
</td>
<td>
Action goal
</td>
</tr>

<tr>
<td width=50%>
Best way to trigger actions is by
</td>
<td>
Goal tracker.  Aiscript support is limited.
</td>
<td>
Aiscript best (but some actions should be goal 0 also)
</td>
<td>
Aiscript best (but some actions should be goal 0 also)
</td>
</tr>

<tr>
<td width=50%>
Wounded bots avoid nodes flagged as; (note inconsistent use of terms)
</td> 
<td>
node flag 16 = Indicates a dangerous '''jump''' as compared to flag 32 a ''leap across''[http://fritzbot.bots-united.com/tutorial/sec_three.htm ?] 
</td>
<td>
'''node_leap''' node flag = 6 indicates that a dangerous jump down as compared to flag 5 a jump across [http://wiki.bots-united.com/index.php/FritzBot_ET_Creating_Waypoints#node_leap ?]
</td>
<td>
'''node_leap''' node flag = 6 indicates that a dangerous jump down as compared to flag 5 a jump across [http://wiki.bots-united.com/index.php/FritzBot_ET_Creating_Waypoints#node_leap ?]
</td>
</tr>

<tr>
<td width=50%>
</td>
<td>
</td>
<td>
</td>
<td>
</td>
</tr>



<tr>
<td width=50%>
<b>Feature (custom scripting)</b>
</td>
<td>
<b>Fritzbot (RTCW)<br>
0.53|0.54</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70B Final</b>
</td>
<td>
<b>Fritzbot ET<br>
0.70b Experimental Beta</b>
</td>
</tr>

<tr>
<td width=50%>
barrierRemove. See [[FritzBot_ET_Creating_Waypoints#barrierRemove_keyword]]
</td>
<td>
No/No
</td>
<td>
Yes.
</td>
<td>
Yes.
</td>
</tr>

<tr>
<td width=50%>
Hobbits Waypoint Editor can be used to review bsp files for entity values
</td>
<td>
NO, values will be wrong.
</td>
<td>
Yes, but if entities are added by the script some numbers will be incorrect.
</td>
<td>
Yes, but if entities are added by the script some numbers will be incorrect.
</td>
</tr>


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<td width=50%>
</td>
<td>
</td>
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[http://wiki.bots-united.com/index.php/Comparing_Fritzbot_Versions Permanent link to this page]
[[Category:FritzBot ET]]
